
Kids Telling Time
Intellijoy Educational Games for Kids
- 4.2
- 13.00 Reviews
- 10.00K
- Downloads
- $1.99
- Price
Screenshots








Kids Telling Time Pros and Cons
Pros
- Bright visuals make learning the clock more appealing to young children.
- Short activities are suitable for quick practice sessions.
- Covers both analog and digital time formats.
- Simple controls are easy for children to understand.
- Useful for reinforcing lessons taught at home or school.
Cons
- Some children may find the exercises repetitive after extended use.
- Limited challenge for older children who already know time well.
- May require adult guidance for younger learners.
- Progress tracking options may feel basic for parents.
- Learning content may not offer much variety beyond telling time.
Analysis by All-app
Learning to tell time is one of those skills that looks simple until a child has to connect the hands on a clock with the numbers on a screen. Kids Telling Time focuses on that exact bridge: children practise setting a clock and reading both digital and analog displays. I found its narrow focus useful because it avoids turning a short practice session into a large collection of unrelated mini-games.
This is an educational game from Intellijoy Educational Games for Kids, aimed at children who are beginning to understand hours, minutes, and the relationship between the two clock styles. It is rated Everyone, costs $1.99, and has reached over ten thousand installs. The current version is 1.2.10, and it runs on operating systems from 7.1 onward, so it can suit families using an older compatible device rather than a brand-new phone or tablet.
Getting started without turning practice into a struggle
I’d keep the first practice session low-pressure and treat it as a chance to notice how your child approaches a clock, rather than a test they need to pass. A familiar daily event can give the exercise a reason to matter, and a real clock nearby can help connect the screen to life at home. Once you see whether reading or setting causes more hesitation, you can choose the next step accordingly.
Where children usually get stuck
The first difficulty is often not the app itself. Children may know that the short hand means hours and the long hand means minutes, yet still read the clock by looking at the hands independently. A child might see the hour hand near a number and announce that number even when the minute hand shows that the clock has moved well past it. The game is most helpful when an adult treats mistakes as opportunities to explain the movement between hour marks, rather than simply asking the child to try again.
Digital time creates a different kind of confusion. A child may recognize the first number as the hour but not understand why the second number changes in groups of five when looking at an analog clock. That is why I would not hand this over as a replacement for explanation. I use it as a practice surface after showing a real clock, drawing one on paper, or talking through familiar moments such as breakfast, school, bath time, and bedtime.
Another common sticking point is setting rather than reading. A child can sometimes identify a displayed time but hesitate when asked to move the hands to create it. This reverses the normal recognition task and demands more careful coordination. If a child becomes frustrated during this part, I reduce the target to a full hour first, then introduce half hours and five-minute positions only after the hand movement feels comfortable.
The most useful habit is to separate reading from setting. I ask the child to say what is visible before asking for a change. That small pause reveals whether the problem is understanding the clock or controlling the task. It also prevents random tapping from looking like progress.
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Setup checks that prevent avoidable problems
Because this is a focused learning game, I recommend preparing a short, quiet session instead of opening it in the middle of a rushed morning. Make sure the child can see the clock clearly and can reach the relevant controls without accidentally touching other parts of the screen. On a small phone, hand movement may feel less comfortable than on a tablet, especially for a young child who is still developing precise touch control.
Before beginning, I check that the device responds normally to touch and that the child is not holding the screen with a sleeve, toy, or second finger. When a setting action seems not to work, the issue may be imprecise contact rather than a lesson problem. I also close unrelated apps if the device is struggling generally. These are simple checks, but they matter more in a game where one missed movement can be interpreted as a wrong answer.
I keep the first session brief. A child who is learning the clock can lose concentration quickly, and repeated attempts after attention has gone usually produce guessing. A better routine is to choose one idea, practise it, and stop while the child can still explain what the hands mean. The next session can then begin with one easy example before moving forward.
Parents may also wonder whether the game is suitable for independent use. In my experience, it can be used alone once a child already understands the basic vocabulary, but a beginner benefits from an adult nearby. The game can provide repetition; it cannot replace the conversation that explains why the minute hand changes the way the hour hand is interpreted.
A practical workflow for recovering from mistakes
When an answer is wrong, I avoid immediately supplying the correct time. Instead, I ask three questions in order: which hand is shorter, where is the longer hand pointing, and is the short hand exactly on a number or between two numbers? This sequence turns a failed attempt into a repeatable method. It is especially useful when the child reads the hour correctly but ignores the minutes.
For setting tasks, I start with a target that has an obvious position. Full hours are a good warm-up because the minute hand has a clear destination. After that, I move to half hours, then to five-minute positions. This progression is more effective than mixing every kind of time immediately, because it lets the child notice one new relationship at a time.
A useful home routine is to connect each practice target with a real event. If the family usually eats at a certain time, I ask the child to set that time in the game, then compare it with the clock in the kitchen. The app becomes a rehearsal tool rather than an isolated quiz. This also exposes a subtle issue: children may memorize positions without understanding the passage of time. Asking what happens before and after the target helps reveal whether the idea is becoming meaningful.
I also recommend saying the time in more than one way when appropriate. A child might read a digital display directly, then describe the same moment by looking at the analog hands. The point is not to force complicated language, but to make sure the child can move between the two representations instead of treating them as separate facts.
If progress suddenly stops, I return to an easier example rather than repeating the same failed target. I check whether the child is confusing the hour hand with the minute hand, counting minute marks inconsistently, or moving both hands when only one should change. This diagnostic approach is one of the better ways to use a small educational game: the screen supplies an exercise, while the adult identifies the misunderstanding.
When the app is not the cause
Not every frustrating session indicates a technical fault. A child may be tired, distracted, or still developing the fine motor control needed for accurate touch input. If the clock appears to respond but the child keeps missing the intended position, I let the child point to the answer on a paper clock first. If the paper answer is correct, the difficulty may be physical interaction rather than time knowledge.
Device conditions can also affect the experience. A dim screen, glare, a crowded case, or a tablet resting at an awkward angle can make clock details harder to see. I adjust the viewing position before assuming the lesson is unclear. Restarting the game or the device is a reasonable general troubleshooting step if controls stop responding, but I would not use repeated restarts as a substitute for checking touch accuracy and attention.
There is another important distinction: the game may be working exactly as intended while the child needs a different teaching approach. Some learners understand time through routines and movement, while others need number patterns, physical clock hands, or spoken repetition. If the child continues to guess despite calm practice, I add a real teaching clock or a hand-drawn circle rather than increasing screen time.
This is also where the app’s focused design becomes a limitation. It is built around telling and setting time, not around a broad classroom curriculum. Families looking for spelling, counting, calendar work, or a larger reward system will probably prefer a wider educational app. A child who already reads analog and digital time confidently may also find the narrow subject matter too basic.
How it compares with everyday alternatives
A physical teaching clock has one major advantage: the child can move the hands with both hands and feel the connection between the two. It is excellent for explaining that the hour hand gradually travels toward the next number. The app is more convenient for repeated prompts and for switching between analog and digital representations without preparing materials.
Worksheets are useful when a teacher or parent wants to see the child’s reasoning on paper. They also slow the process down in a productive way. However, a worksheet does not provide the same immediate interactive response, and it can become tedious for a child who needs several short attempts. I use paper when I want to check understanding and the game when I want focused repetition.
Broad educational apps often offer more variety, but that variety can work against a child who needs one skill reinforced. Kids Telling Time is better suited to a targeted session where the goal is clear. The trade-off is that it offers less value once the child has mastered the central concepts. I would choose it for a learner at the beginning or middle of this topic, not as a long-term all-purpose learning environment.
The game’s average rating is 4.2 from over one hundred ratings, with more than ten written reviews. I see that as a modest sign that families have found value in its purpose, but not as a reason to expect it to fit every learning style. Its strongest case is practical: a low-cost, age-appropriate way to practise clock reading without adding unrelated lessons.
Who should use it, and who should skip it
I would recommend it to a parent who has noticed a specific time-telling gap, such as a child who reads digital time but struggles with analog hands, or a child who recognizes an analog clock but cannot set one accurately. It is also a sensible choice for short home practice after a school lesson. The Everyone rating makes it broadly appropriate for family use, although the youngest learners still benefit from an adult explaining the task.
I would skip it if the child needs a complete early-learning package, extensive accessibility options, or a game built around elaborate progression and rewards. I would also look elsewhere for a learner who has already mastered both clock formats and needs more advanced work with elapsed time, schedules, or word problems. A focused clock exercise cannot cover those broader mathematical situations by itself.
At $1.99, the price is easy to justify when the child has a clear need for practice and the family is comfortable with a single-purpose purchase. The value depends on use: occasional random play will not achieve much, while several short, guided sessions can make the narrow topic worthwhile. I would decide based on the child’s current difficulty, not on the number of other educational games already installed.
My practical verdict
Kids Telling Time does one job and is most successful when I use it as a structured practice tool rather than a complete teacher. Its combination of analog and digital clock work gives children a chance to connect two views of the same moment, while the setting exercises expose misunderstandings that simple recognition questions can hide.
The main friction comes from the learning task itself: hand positions are easy to confuse, and touch accuracy can make a correct idea look like a wrong answer. Short sessions, real-life examples, and a deliberate recovery routine make a noticeable difference. If a child is tired or the device is difficult to see, changing the environment may help more than repeating the exercise.
My recommendation is therefore specific. Choose it for a child who needs focused practice with reading and setting clocks, especially when you can spend a few minutes discussing the answers. Keep a physical clock or paper alternative nearby for explanations and for checking whether the problem is conceptual or motor-based. For that use, this educational game from Intellijoy Educational Games for Kids is a practical, reasonably priced companion. It is not a broad curriculum, but its narrow purpose is exactly what makes it useful when telling time is the one skill that needs attention.
Frequently Asked Questions
What is Kids Telling Time, and who is it designed for?
Kids Telling Time is an educational app designed to help young children learn how to read analog and digital clocks. It usually introduces concepts such as hours, minutes, quarter hours, and daily routines through simple exercises and interactive activities. The app is best suited to early learners, although the ideal age may vary depending on the child’s reading and math skills.
What learning activities are included in Kids Telling Time?
The app focuses on practical time-reading exercises rather than only presenting explanations. Children may be asked to identify the time shown on a clock, match a written time with a clock face, set the hands to a requested time, or choose the correct answer from several options. These activities can help reinforce both visual recognition and basic understanding of how hours and minutes work.
Is Kids Telling Time suitable for beginners who do not know how to read a clock yet?
Yes, Kids Telling Time is generally intended to support beginners as well as children who need extra practice. The lessons typically start with easier examples before moving toward more detailed times and minute intervals. Younger children may still benefit from parental guidance, especially when learning the difference between the hour hand and minute hand or understanding that the hour hand moves gradually.
Does Kids Telling Time require an internet connection or include advertisements?
Whether an internet connection is required can depend on the version of the app and the device being used. Many educational activities can work offline after installation, but advertisements, updates, analytics, or optional purchases may require connectivity. Parents should check the app’s current store listing and privacy information before downloading, particularly if they want an uninterrupted, ad-free learning experience.
Is Kids Telling Time safe for children, and are there in-app purchases?
Kids Telling Time is built around child-friendly educational content, but parents should still review the permissions, privacy policy, advertising settings, and purchase options shown on the Google Play Store or Apple App Store. Some versions may be completely free, while others can contain ads or offer paid features. Using parental controls is recommended to prevent accidental purchases during independent play.










